Archive for September, 2008

Personal Computing: before and after

Thursday, September 18th, 2008

Personal computing can be carried out by specially designed computers, known as personal computers, better known as PCs. A PC can be referred to as a computer whose inventive size, sales prize, and the capabilities go on to have made it useful with respect to individuals, and the thing which is designed with the intention of being operated directly, that too, by end user. There won’t be any need of intervention by the computer operator.

In today’s world, a PC might be one of the tablet computers, laptop computers, or desktop computers. The most well-known operating systems, i.e. OS are Linux, Mac OS, and Microsoft Windows, whereas the most well-known microprocessors consist of x86-compatible central processing units, i.e. CPUs. The software applications pertaining to PCs are inclusive of games, databases, spreadsheets, word processing, and a series of special-purpose and personal productivity software. Contemporary personal computers usually have dial-up or high-speed connections to Internet, thereby permitting access to www, i.e. World Wide Web, along with a broad range of the other resources.

A personal computer might be one of the home computers, or might be located in office, usually connected to LAN, i.e. local area network. One of the distinct characteristics is that computer is basically made use of, on an interactive basis, by a person at a time. Such a thing is just contrary to time-sharing or batch-processing models which permitted huge expensive systems for being used by several people, generally at same time. It’s also in complete contrast to big data-processing systems that needed full-time staff for operating efficiently.

Even though early owners of PCs generally were supposed to have written programs of theirs for doing anything which is of great use with respect to machines, users of today have the access to broad spectrum of non-commercial and commercial software that has been easily installed.

Market

In the year 2001, around 125 m PCs got shipped as compared to that of 48000 in the year 1977. Greater than 500 m personal computers which were in use in the year 2001 and 1 b PCs got sold all over the world since 1970s (hitherto). Out of latter figure, around 75% were work related or professional, whereas rests of them were sold with regards to home or personal use. Around 81.5% of the PCs which had been shipped happened to be desktop computers, around 16.4% laptops and around 2.1% servers. The US had received around 38.8%, i.e. 394 m of computers that were shipped; 25%-Europe, and 11.7%-Asia-Pacific area; the quickest growing market-data of the year 2002. The 2nd billion had been expected to get sold by the year 2008. Nearly half of every household in Europe’s western area had a PC. Moreover, a computer was likely of being found in around 40% of the homes in UK, in comparison with just 13% in the year 1985.

As of the month of June (2008), numbers of the PCs in utilization all over the world hit 1 billion, whereas the other billion has been expected of being reached by the year 2014.

High-tech playing low-tech games

Thursday, September 18th, 2008

 Lots of people are said to have the busiest lives. Moreover, afternoon hours which were being spent in basement of someone, thereby having cleared out the newest dungeon aren’t doable anymore. Chill people! Technology is there to help us in playing certain old-fashioned games, that too, in new-fangled ways.

Play by e-mails/mails

The above-mentioned terms are usually made use of interchangeably. They’ve been heard of in a form or the other since 60s. Primarily, common set regarding the game materials, i.e. rules, maps, etc. get sent to every player. Then, in each turn, all of them figure out the task they would be performing and e-mail or mail it thereafter in to one of the central locations. Central location goes on to take every move, has them carried out as per rules, and moves further with resolution of any conflicts. The next step is that of having sent every player back the results of maneuver of his and anything affecting him in game world. This process gets repeated till someone goes on to meet conditions of victory and wins.

The above things come in any of the forms imagined by you. A site lists around 300 diverse systems running at present. Besides, many of the systems happen to run >1 game at a time. The ones using anonymity of players in the form of game feature are generally enjoyed by most of the people. The other extremely popular one has been the one set within ‘Middle Earth’s’ world. Remember that there are many such systems running over here. You just mention the name of the thing and it would be made available at the platter.

Most of these systems tend to have features similar to big-scale board games. All you need to do is join-in for term of ‘game’, that’s, in actual sense, a group of numbers of turns/specific sets of the goals which need of being reached. After having started a game, you cannot typically get in to it again. Numerous game systems run >1 game at one time, and begin with the new ones while that of running of the others for letting people play, that too, without having to wait for long.

Generally, if you happen of having a short span of attention, utmost care should be taken while making the choice. There are 100% chances of running turns for weeks on snail-mail versions. Conventionally, turns based on e-mail are shorter. Both of the kinds could have the games which would take months for finishing.

Advantages

These systems take the efforts you put in to them. This effort is put in to them only after you fit the time-schedule. They’re very much of an absorbing nature quite often.

Disadvantages

Certain systems get charged per turn. There’re several numbers of free turns as well.

Caveats

If you happen of playing one amongst the ‘anonymous’ ones, avoid playing the one played by your SO or roommate. If that is not possible, at least ensure that you’re in the different games if you happen to be on same system.